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Node Categories

Every node type belongs to exactly one of 9 categories. A node's category determines its header color/icon on the canvas and which group it appears under in the node picker — this is also how the Node Reference is organized.

CategoryColorWhat it's for
ServerslateCreating and starting the Express app (express.init, express.listen).
RoutingblueDefining HTTP routes (express.route).
MiddlewareamberRequest-processing middleware, built-in or custom (app.use(...)).
HandleremeraldTerminal request handlers — the end of a route's chain.
OperatorscyanPure, value-producing arithmetic/comparison/boolean nodes — no execution pins.
Control FlowlimeDirecting execution: Branch (if/else), Switch, and Sequence (run every wired output, in order).
LogicvioletFunctions, variables, requiring modules, property-path extraction, and module-load-time setup.
Arraylight greyArray iteration (map, filter, reduce, etc. with wireable loop bodies), simple methods (push, pop, includes, etc.), and the Is Array check.
ObjectindigoWorking with plain objects: Object Assign (merge objects).
ErrorredHandling thrown errors: Try Catch and Throw.
DebuggingroseConsole Log.

This is the exact order the Node Reference presents them in, and the same order/colors you'll see in the editor's own category legend and node picker.

Availability: main canvas vs. Function Graphs

A Function node can be authored either as hand-typed code or as its own nested visual node graph ("blueprint mode" — see Function Graphs & Blueprint Mode). Not every node type is available in both places:

  • Main canvas only: express.init, express.listen, express.middleware.jsonParser, middleware.customCode, express.route, logic.handlerFunction, logic.function, logic.export, logic.require, logic.begin.
  • Function Graph only: logic.graphEntry (the graph's entry point, never added manually — managed via the Function Graph editor's own panel). logic.graphReturn (Return) is no longer Function-Graph-only — it's also usable directly inside an array.* loop body on the main canvas.
  • Both, full parity: logic.functionCall, logic.callback, logic.pathExtractor, logic.promise, logic.graphReturn, variable.get, variable.set, debug.consoleLog, handler.sendJson, all 17 operators.* nodes, all three controlFlow.* nodes (branch, switch, sequence), all 16 array.* nodes (including array.isArray), object.assign, and both error.* nodes (tryCatch, throw).

One further exception: logic.promise can also be nested inside ANOTHER Promise node's own Blueprint executor graph, to any depth — the only node type addable inside a nested Blueprint sub-canvas besides the types already listed above for "Both, full parity".

Each node's page in the Node Reference notes which of these applies.